Abilities, Kill Effects & Throwables
This plugin supports custom abilities, kill effects, and a few throwable weapons.
Abilities are defined in
custom_items.ymlKill effects are defined in
killeffects.ymlKits reference ability items using
CUSTOM_ITEM:<id>insidekits.yml(example:CUSTOM_ITEM:sight)You can create/edit/delete abilities and killeffects.
Abilities (custom items)
Abilities are configured in custom_items.yml.
You can create new custom items and then assign them to any kit by adding CUSTOM_ITEM:<id> to that kit’s kitItems list.
How to assign a custom ability to a kit
Important limitations
Some items/abilities are hardcoded for now:
Wizard spells:
attackandsupportThrowable Golden Axe:
axe
For hardcoded items (attack, support, axe) you can only change:
namelore
✅ You may assign them to any kit you want
❌ Do NOT change material (item type) it must stay the same because they are hardcoded.
Throwable weapons
Only these are throwable (hardcoded):
GOLDEN_AXE (the
axecustom item)TNT (used by the Bombardier kit)
Bombardier’s TNT is throwable on right click. TNT currently can break only WOODEN type of FENCES
Tips
If an ability item is consumed (like soup), keeping cooldown at
0makes sense because it’s removed from inventory.If you add new custom items, keep the ids simple (lowercase recommended) so they’re easy to reference as
CUSTOM_ITEM:<id>.
Timing rules
Duration is in ticks
20 ticks = 1 secondExample:
100 / 20 = 5 seconds
Cooldown is in seconds
Example (custom_items.yml) format
Kill effects (kill rewards)
Kill effects are fully customizable. When a player gets a kill, you can:
give them items
apply potion effects
Example (killeffects.yml)
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